Qtc.Opengl.QGLShader

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Documentation

class QqGLShaderTrUtf8 x1 where #

Methods

qGLShaderTrUtf8 :: x1 -> IO String #

Instances
QqGLShaderTrUtf8 String # 
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Defined in Qtc.Opengl.QGLShader

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qGLShaderTrUtf8 :: String -> IO String #

QqGLShaderTrUtf8 (String, String) # 
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Defined in Qtc.Opengl.QGLShader

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qGLShaderTrUtf8 :: (String, String) -> IO String #

QqGLShaderTrUtf8 (String, String, Int) # 
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Defined in Qtc.Opengl.QGLShader

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qGLShaderTrUtf8 :: (String, String, Int) -> IO String #

class QqGLShader x1 where #

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qGLShader :: x1 -> IO (QGLShader ()) #

Orphan instances

QshaderId (QGLShader a) () # 
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shaderId :: QGLShader a -> () -> IO GLuint #

QsenderSignalIndex (QGLShader ()) () # 
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senderSignalIndex :: QGLShader () -> () -> IO Int #

QsenderSignalIndex (QGLShaderSc a) () # 
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senderSignalIndex :: QGLShaderSc a -> () -> IO Int #

Qsender (QGLShader ()) () # 
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sender :: QGLShader () -> () -> IO (QObject ()) #

Qsender (QGLShaderSc a) () # 
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sender :: QGLShaderSc a -> () -> IO (QObject ()) #

Qreceivers (QGLShader ()) String # 
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receivers :: QGLShader () -> String -> IO Int #

Qreceivers (QGLShaderSc a) String # 
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receivers :: QGLShaderSc a -> String -> IO Int #

Qlog (QGLShader a) () # 
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log :: QGLShader a -> () -> IO String #

QisCompiled (QGLShader a) () # 
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isCompiled :: QGLShader a -> () -> IO Bool #

QcompileSourceFile (QGLShader a) String # 
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compileSourceFile :: QGLShader a -> String -> IO Bool #

QcompileSourceCode (QGLShader a) String # 
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compileSourceCode :: QGLShader a -> String -> IO Bool #

QsourceCode (QGLShader a) () (IO (QByteArray ())) # 
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sourceCode :: QGLShader a -> () -> IO (QByteArray ()) #

QshaderType (QGLShader a) () (IO QGLShader_ShaderTypeBits) # 
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Qproperty (QGLShader ()) String (IO (QVariant ())) # 
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property :: QGLShader () -> String -> IO (QVariant ()) #

Qproperty (QGLShaderSc a) String (IO (QVariant ())) # 
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property :: QGLShaderSc a -> String -> IO (QVariant ()) #

Qparent (QGLShader ()) () (IO (QObject ())) # 
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parent :: QGLShader () -> () -> IO (QObject ()) #

Qparent (QGLShaderSc a) () (IO (QObject ())) # 
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parent :: QGLShaderSc a -> () -> IO (QObject ()) #

QuserMethod (QGLShader ()) () (IO ()) # 
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userMethod :: QGLShader () -> Int -> () -> IO () #

QuserMethod (QGLShaderSc a) () (IO ()) # 
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userMethod :: QGLShaderSc a -> Int -> () -> IO () #

QtimerEvent (QGLShader ()) (QTimerEvent t1) # 
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timerEvent :: QGLShader () -> QTimerEvent t1 -> IO () #

QtimerEvent (QGLShaderSc a) (QTimerEvent t1) # 
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timerEvent :: QGLShaderSc a -> QTimerEvent t1 -> IO () #

QisSignalConnected (QGLShader ()) (QMetaMethod t1) # 
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isSignalConnected :: QGLShader () -> QMetaMethod t1 -> IO Bool #

QisSignalConnected (QGLShaderSc a) (QMetaMethod t1) # 
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isSignalConnected :: QGLShaderSc a -> QMetaMethod t1 -> IO Bool #

QdisconnectNotify (QGLShader ()) (QMetaMethod t1) # 
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disconnectNotify :: QGLShader () -> QMetaMethod t1 -> IO () #

QdisconnectNotify (QGLShaderSc a) (QMetaMethod t1) # 
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disconnectNotify :: QGLShaderSc a -> QMetaMethod t1 -> IO () #

QcustomEvent (QGLShader ()) (QEvent t1) # 
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customEvent :: QGLShader () -> QEvent t1 -> IO () #

QcustomEvent (QGLShaderSc a) (QEvent t1) # 
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customEvent :: QGLShaderSc a -> QEvent t1 -> IO () #

QconnectNotify (QGLShader ()) (QMetaMethod t1) # 
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connectNotify :: QGLShader () -> QMetaMethod t1 -> IO () #

QconnectNotify (QGLShaderSc a) (QMetaMethod t1) # 
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connectNotify :: QGLShaderSc a -> QMetaMethod t1 -> IO () #

QcompileSourceCode (QGLShader a) (QByteArray t1) # 
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compileSourceCode :: QGLShader a -> QByteArray t1 -> IO Bool #

QchildEvent (QGLShader ()) (QChildEvent t1) # 
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childEvent :: QGLShader () -> QChildEvent t1 -> IO () #

QchildEvent (QGLShaderSc a) (QChildEvent t1) # 
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childEvent :: QGLShaderSc a -> QChildEvent t1 -> IO () #

Qevent (QGLShader ()) (QEvent t1) (IO Bool) # 
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event :: QGLShader () -> QEvent t1 -> IO Bool #

Qevent (QGLShaderSc a) (QEvent t1) (IO Bool) # 
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event :: QGLShaderSc a -> QEvent t1 -> IO Bool #

QuserMethod (QGLShader ()) (QVariant ()) (IO (QVariant ())) # 
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userMethod :: QGLShader () -> Int -> QVariant () -> IO (QVariant ()) #

QuserMethod (QGLShaderSc a) (QVariant ()) (IO (QVariant ())) # 
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userMethod :: QGLShaderSc a -> Int -> QVariant () -> IO (QVariant ()) #

QeventFilter (QGLShader ()) (QObject t1, QEvent t2) # 
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eventFilter :: QGLShader () -> (QObject t1, QEvent t2) -> IO Bool #

QeventFilter (QGLShaderSc a) (QObject t1, QEvent t2) # 
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eventFilter :: QGLShaderSc a -> (QObject t1, QEvent t2) -> IO Bool #