Qtc.Quick.QSGMaterialShader_h

Contents

Documentation

class QattributeNames_h x0 x1 where #

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attributeNames_h :: x0 -> x1 -> IO (QConstCharPtrConstPtr ()) #

class Qcompile_h x0 x1 where #

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compile_h :: x0 -> x1 -> IO () #

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Qcompile_h (QSGMaterialShader ()) () # 
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Defined in Qtc.Quick.QSGMaterialShader_h

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compile_h :: QSGMaterialShader () -> () -> IO () #

Qcompile_h (QSGMaterialShaderSc a) () # 
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Defined in Qtc.Quick.QSGMaterialShader_h

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compile_h :: QSGMaterialShaderSc a -> () -> IO () #

class Qdeactivate_h x0 x1 where #

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deactivate_h :: x0 -> x1 -> IO () #

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Qdeactivate_h (QSGMaterialShader ()) () # 
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Defined in Qtc.Quick.QSGMaterialShader_h

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deactivate_h :: QSGMaterialShader () -> () -> IO () #

Qdeactivate_h (QSGMaterialShaderSc a) () # 
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Defined in Qtc.Quick.QSGMaterialShader_h

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deactivate_h :: QSGMaterialShaderSc a -> () -> IO () #

class QfragmentShader_h x0 x1 where #

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fragmentShader_h :: x0 -> x1 -> IO String #

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QfragmentShader_h (QSGMaterialShader ()) () # 
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Defined in Qtc.Quick.QSGMaterialShader_h

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fragmentShader_h :: QSGMaterialShader () -> () -> IO String #

QfragmentShader_h (QSGMaterialShaderSc a) () # 
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Defined in Qtc.Quick.QSGMaterialShader_h

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fragmentShader_h :: QSGMaterialShaderSc a -> () -> IO String #

class QvertexShader_h x0 x1 where #

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vertexShader_h :: x0 -> x1 -> IO String #

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QvertexShader_h (QSGMaterialShader ()) () # 
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Defined in Qtc.Quick.QSGMaterialShader_h

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vertexShader_h :: QSGMaterialShader () -> () -> IO String #

QvertexShader_h (QSGMaterialShaderSc a) () # 
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Defined in Qtc.Quick.QSGMaterialShader_h

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vertexShader_h :: QSGMaterialShaderSc a -> () -> IO String #

Orphan instances

QunSetHandler (QSGMaterialShader ()) # 
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unSetHandler :: QSGMaterialShader () -> String -> IO Bool #

QunSetHandler (QSGMaterialShaderSc a) # 
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unSetHandler :: QSGMaterialShaderSc a -> String -> IO Bool #

QunSetUserMethodVariantList (QSGMaterialShader ()) # 
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unSetUserMethodVariantList :: QSGMaterialShader () -> Int -> IO Bool #

QunSetUserMethodVariantList (QSGMaterialShaderSc a) # 
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unSetUserMethodVariantList :: QSGMaterialShaderSc a -> Int -> IO Bool #

QunSetUserMethodVariant (QSGMaterialShader ()) # 
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unSetUserMethodVariant :: QSGMaterialShader () -> Int -> IO Bool #

QunSetUserMethodVariant (QSGMaterialShaderSc a) # 
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unSetUserMethodVariant :: QSGMaterialShaderSc a -> Int -> IO Bool #

QunSetUserMethod (QSGMaterialShader ()) # 
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unSetUserMethod :: QSGMaterialShader () -> Int -> IO Bool #

QunSetUserMethod (QSGMaterialShaderSc a) # 
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unSetUserMethod :: QSGMaterialShaderSc a -> Int -> IO Bool #

Qinitialize_h (QSGMaterialShader ()) () # 
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initialize_h :: QSGMaterialShader () -> () -> IO () #

Qinitialize_h (QSGMaterialShaderSc a) () # 
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initialize_h :: QSGMaterialShaderSc a -> () -> IO () #

Qactivate_h (QSGMaterialShader ()) () # 
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activate_h :: QSGMaterialShader () -> () -> IO () #

Qactivate_h (QSGMaterialShaderSc a) () # 
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activate_h :: QSGMaterialShaderSc a -> () -> IO () #

QsetHandler (QSGMaterialShader ()) (QSGMaterialShader x0 -> IO String) # 
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setHandler :: QSGMaterialShader () -> String -> (QSGMaterialShader x0 -> IO String) -> IO () #

QsetHandler (QSGMaterialShader ()) (QSGMaterialShader x0 -> IO (QConstCharPtrConstPtr t0)) # 
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setHandler :: QSGMaterialShader () -> String -> (QSGMaterialShader x0 -> IO (QConstCharPtrConstPtr t0)) -> IO () #

QsetHandler (QSGMaterialShader ()) (QSGMaterialShader x0 -> IO ()) # 
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setHandler :: QSGMaterialShader () -> String -> (QSGMaterialShader x0 -> IO ()) -> IO () #

QsetHandler (QSGMaterialShader ()) (QSGMaterialShader x0 -> QSGMaterialShader_RenderState t1 -> QSGMaterial t2 -> QSGMaterial t3 -> IO ()) # 
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setHandler :: QSGMaterialShader () -> String -> (QSGMaterialShader x0 -> QSGMaterialShader_RenderState t1 -> QSGMaterial t2 -> QSGMaterial t3 -> IO ()) -> IO () #

QsetHandler (QSGMaterialShaderSc a) (QSGMaterialShader x0 -> IO String) # 
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setHandler :: QSGMaterialShaderSc a -> String -> (QSGMaterialShader x0 -> IO String) -> IO () #

QsetHandler (QSGMaterialShaderSc a) (QSGMaterialShader x0 -> IO (QConstCharPtrConstPtr t0)) # 
Instance details

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setHandler :: QSGMaterialShaderSc a -> String -> (QSGMaterialShader x0 -> IO (QConstCharPtrConstPtr t0)) -> IO () #

QsetHandler (QSGMaterialShaderSc a) (QSGMaterialShader x0 -> IO ()) # 
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setHandler :: QSGMaterialShaderSc a -> String -> (QSGMaterialShader x0 -> IO ()) -> IO () #

QsetHandler (QSGMaterialShaderSc a) (QSGMaterialShader x0 -> QSGMaterialShader_RenderState t1 -> QSGMaterial t2 -> QSGMaterial t3 -> IO ()) # 
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setHandler :: QSGMaterialShaderSc a -> String -> (QSGMaterialShader x0 -> QSGMaterialShader_RenderState t1 -> QSGMaterial t2 -> QSGMaterial t3 -> IO ()) -> IO () #

QsetUserMethod (QSGMaterialShader ()) (QSGMaterialShader x0 -> QVariant () -> IO (QVariant ())) # 
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setUserMethod :: QSGMaterialShader () -> Int -> (QSGMaterialShader x0 -> QVariant () -> IO (QVariant ())) -> IO () #

QsetUserMethod (QSGMaterialShader ()) (QSGMaterialShader x0 -> IO ()) # 
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setUserMethod :: QSGMaterialShader () -> Int -> (QSGMaterialShader x0 -> IO ()) -> IO () #

QsetUserMethod (QSGMaterialShaderSc a) (QSGMaterialShader x0 -> QVariant () -> IO (QVariant ())) # 
Instance details

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setUserMethod :: QSGMaterialShaderSc a -> Int -> (QSGMaterialShader x0 -> QVariant () -> IO (QVariant ())) -> IO () #

QsetUserMethod (QSGMaterialShaderSc a) (QSGMaterialShader x0 -> IO ()) # 
Instance details

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setUserMethod :: QSGMaterialShaderSc a -> Int -> (QSGMaterialShader x0 -> IO ()) -> IO () #

QupdateState_h (QSGMaterialShader ()) (QSGMaterialShader_RenderState t1, QSGMaterial t2, QSGMaterial t3) # 
Instance details

QupdateState_h (QSGMaterialShaderSc a) (QSGMaterialShader_RenderState t1, QSGMaterial t2, QSGMaterial t3) # 
Instance details